Bharadwaj

Friendship Makes Life Beautiful....................!

Visiting Places in Bengaluru......

Bangalore


Train

Legend goes that King Veeraballa of Vijayanagara once lost his way in forest. Hungry and tired, he came upon a lone hut in the thick forest where he met an old woman.When he asked for food, she gave him baked beans ('Benda Kalu' in Karnataka).The King found this humble meal taste better than the richest fare.To commemorate this incident, he called the place "Benda Kalu Ooru" (place ofbaked beans). Bangalore today is getting popular though for a different variety of Beans-JavaBeans.

Capital of the Southern state of Karnataka, Bangalore today is Asia's fastest growing cosmopolitan city. It is home to some of the most high tech industries in India. The I.T industry views Bangalore as the 'byte-basket' of India. Bangalore is also home to some of India's premier scientific establishments. Blessed with a salubrious climate, gardens & parks , natural lakes, architectural landmarks, shopping malls, the best restaurants and pubs in this part of the globe, business opportunities, Bangalore is the ideal gateway to India and beyond. Bangalore offers something for everyone-music and dance concerts (Western and Indian), dramas, exhibitions, carnivals, conferences and more.

Go disco-hopping or pub-crawling, shop till your feet give away,relax in the swankiest restaurants or with your favourite movie stars-in the movie hall or simply tee off to glory. Welcome toBangalore.

Bangalore To Be Renamed As Bengaluru

Bangalore, according to state historians, got its name from Bendakalooru (the town of boiled beans) after a king strayed into the area during a hunting trip in the late 14th century. A woman offered him a meal of boiled beans which the king enjoyed so much that he named the town after the dish. Bengaluru is a transliteration of the original spelling, according to state historians.

Local sights:

The Bangalore Palace & Fort

Bangalore Palace The Bangalore Fort was built by Kempe Gowda and expanded by Tippu Sultan. Within its walls is the well preserved 16th century Ganapathi Temple.

The Bangalore Palace was built by a Wodeyar king in 1887 on the 400 acre space. Inspired by the Windsor castle, this palace was built in the Tudor style, complete with Gothic windows, foiled windows, battlements and turrets resembling the Daria Daulat Palace in Srirangapatanam, this summer palace has been constructed largely of wood and is famous for its carving and paintings.

In June 2005 Srikantadatta Narasimharaja Wodeyar decided to open the palace to the public to meet its Rs 20 lakh annual upkeep costs. The special attraction is a gallery of nearly a thousand historical photos, including those of viceroys, maharajas and other famous personalities inside and exquisite carvings and paintings.

Entry Fee Structure: Indian Citizens (Adult: Rs 100, Children: Rs 50), Foreign Toursits: (Adult: Rs 200, Children: Rs 100), Video Recording: Rs 1,000, Photography: Rs 500. Visiting Hous: 10 AM to 6 PM (Sunday Holiday). Phone: +91-80-2336 0818, 2331 5789

Lal Bagh

Hyder Ali laid out this famous botanical garden and his son added horticultural wealth to them by importing trees and plants from several countries. The garden today houses over 1000 species of flora which include rare and enchanting collection of tropical plants, trees and herbs. The Glass House, modelled along London's Crystal Palace, is the center of attraction in this 2400 acre park. Bi-annual flower shows attracting participants from all over India is held inthe Glass House. In July, 2003 it was decided that the Department of Horticulture and Bangalore Development Authority (BDA) would jointly take up the development of Lal Bagh Botanical Gardens.
Glass House

The structure was completely renovated and inaugurated by SM Krishna on Jan 15, 2004. Renovation details:

  • Cost Rs 5 crore
  • Renovation time 3 months
  • Glass: 60,000 tonnes, 3505 unbreakable panes
  • 1,000 sq mtrs of galvanised steel
  • The 2.75 sq mts Glass House sandblasted using 75 microns of Zinc Chromide to prevent rusting.
  • 325 gutters constructed along the eduges to drain out water.
  • Silicon gel 1,577 litres
  • Foundation stone laid by Diwan of Mysore Sir Mirza Ismail restored
  • 75 lunx of illumination work done and special lighting that saves 40% energy put up inside
  • New benches made of cast iron with wooden frames constructed

ISKCON

Situated on Chord Road, it is a must visit temple in Bangalore. It stands over a small hill and is a very clean and well maintained temple. Akshaya Patra program sponsored by the temple is very popular.

The Bull Temple

This temple, built by Kempe Gowda, houses the magnificent stone statue of the sacred bull, Nandi. It stands over 15 feet tall and is over 20 feet long . In Nov/Dec every year, when the groundnuts have been harvested, a groundnut fair is held near the temple. The first groundnuts are offered by the farmers to the sacred bull.

The Gangadhareshware Temple

Known for its four monolithic pillars and rare idol of Agni, the God of fire,this temple was built by Kempe Gowda. A unique phenomena is witnessed here on Jan 13/14th every year when the rays of the setting sun enter through the window, pass between the horns of the Nandi and shine on the Shivalingam.

The Dharmaraja Temple

Located at Nazarethpet in the suburbs of Bangalore, this temple is the starting point of the annual Karaga procession. The revered idols of this temple are the Shri Dharmaraja Swamy, hero of the Mahabharata and Lord Krishna.

Dargah Hazarath Tawakkal Mastan

This Muslim shrine,located in Cottonpet, a suburban locality, is associated with the Hindu Karaga festival too. The procession annually visits the Dargah of this Sufi saint, Tawakkal Mastan. His tomb attracts both Muslim and non-Muslim pilgrims.

Jumma Masjid

The Jumma Masjid is probably the oldest mosque in the city. It is an imposing structure with tall ornamented granite pillars adorning the elevated prayer hall. Scores of devote Muslim worshippers throng this masjid during the annual festivals of the Muslims. It is located in the busy market area ofBangalore, K.R.Market.

Ravindra Kalakshetra

The Kalakshetra, built to commemorate Rabindranath Tagore's centenary, promotes cultural activity in the city. It has a superb theatre and houses the Cultural Akademi Offices. Next to it is the Gothic styled Puttannachetty Town Hall whose huge auditorium can easily accommodate over 1500 persons.

St. Mary's Church

Established by a French missionary Abbe Dubois in 1811, St.Mary's church is the only church in Karnataka state to be elevated to the status of a minor Basilica. Every September, The Virgin Mary's festival is celebrated with a procession that attracts people of all faiths. The church is situated near the Shivaji Nagar Bus Terminal.

Indian Institute Of Science (IISc)

Also known as the Tata Institute, is one of the country's finest research institutions, specializing in advanced science and engineering studies.

Gandhi Bhavan

The Gandhi Smarak Nidhi, housed in the Gandhi Bhavan, houses a comprehensive picture gallery and other exhibits of Gandhiji which depict the life and times of Gandhiji. The Bhavan is open on weekdays(10:30 Am to 5:00 PM).

Innovative Film City

Finally Bangalore has something on the lines of Universal Studios (not at that scale though). Get to see yourself how they shoot a movie and enjoy some fun rides! The Film City is on Mysore Road.

Jawaharlal Nehru Planetarium

Jawaharlal Nehru Planetarium was founded by the Bangalore City Corporation in 1989. It is located on Sir.T Chowdaiah Road. Since 1992, it is managed by the Bangalore Association for Science Education (BASE). BASE is devoted to dissemination of science among the public and the student community. On the premises there are the Science Centre and a Science Park. The Planetarium has a 15.0 meters diameter dome with a seating capacity of 210.

Ulsoor lake

A picturesque lake with several tree-shaded islands in it, is an ideal picnic spot. You can go boating or go for a swim in the nearby swimming pool that is part of the recreational complex near the lake. You can also go to the nearby Gurdhwar, the largest Sikh shrine in Bangalore...More

Vidhana Soudha

Vidhansoudha
This splendid neo-Dravidian granite building that dominates the northern boundary of the Cubbon park, is the home of the State Legislature and the Secretariat. It took four years of work by 5,000 labourers and 1,500 craftsmen to finish this magnificent structure in 1956. It is a fusion of four architectural styles - Dravidian, Rajasthani, Chola and Kannadiga. It is a magnificent structure granite with 12 massive pillars, archways and a wide flight of steps leading up to its entrance. The Indian national symbol four lions stands atop the biggest dome.
The massive sandalwood door of the Cabinet room is a spectacular feature of this imposing building. The Vidhana Soudha is bedecked in illuminated glory during special periods and is a sight worth viewing. The building is open for visitors only after 3 PM.

The Bangalore Race Course

The Bangalore Race Course is one of the finest in India, with racing events almost all year round (May to June and Nov to Mar). Some of the biggest field stakes in the country can be witnessed here.

Around Bangalore

Several places of tourist interest are located within easy each from Bangalore. Distance shown in brackets is from Bangalore.

Tipu's Palace
Built in 1791, this beautiful two-storeyed ornate wooden structure with exquisitely carved pillars, arches and balconies was one of Tipu's favourite summer retreats.

Hesaragatta
25 Kms away, Hesaragatta is an interesting picnic spot offering water sports to the adventurous. Boating and wind-surfing is the major attraction. It also has a dairy & horticulture farm where you can picnic.

Ramohalli
Ramohalli, located 28 Kms west is a popular picnic spot. A major attraction at Ramohalli is the 400 year old giant Banyan tree which sprawls over an incredible 3 acres.

Muthyalamaduvu
Also known as the Pearl Valley, Muthyalamaduvu is 40 Kms away. The beautiful cascading water falls surrounded by verdant settings provide an ideal picnic getaway.

Ramanagaram
Rock-climbers and adventure seekers need look no further. 49 Kms south-west from Bangalore, Ramanagaram, provides the ideal location with landscaped rock faces. Another major attraction at Ramanagaram is the silk cocoon marketing centre. One of the most famous Hindi movies Sholay was shot in Ramanagaram.

Janapada Loka
Sprawling across 15 acres, Janapada Loka or "Folk-culture World" is a world of simplicity and art.Janapada Loka, a subsidiary of the Karnataka Janapada Parishath, is dedicated to preserve and promote folk art and culture. The complex has an art gallery, an open-air theatre, a studio and a museum. Janapada Loka is located near Ramanagaram and is 53 Kms away from Bangalore.

Channapatna
A bustling town, 60 kms south-west from Bangalore, Channapatna is famous for its eye-catching lacquer ware and hand-crafted wooden toys. It is also a major silk centre of Karnataka.

Mekedatu
Gushing waters, imposing landscapes, and untouched picnic spots is what Mekedatu is all about. The Cauvery river squeezing through a narrow gorge before traversing its south-bound terrain is a breathtaking sight .It is 98 Kms south of Bangalore.

Nandi Hills

One of the popular retreats of Tipu Sultan, the Tiger of Mysore, Nandi Hills offers breathtaking getaway of the weary tourist. Tipu's Drop, a 600m high cliff face provides a magnificent panoramic view of the beautiful terrain. Nandi Hills is 60 Kms north of Bangalore.

Other attractions are Tipu's Drop, Yoga Nandishvara Temple, a beautiful Chola temple, Dravidian-style Bhoganandishvara temple and Muddenahalli, hometown of Sir M. Visvesvaraya, architect of modern Karnataka at the base of the hill.

In March 2005 the Toursim department decided to make Nandi Hills a popular destination by introducing a 5-star hotel, ropeway and para-sailing facility.

Essentials

Getting Here

Bangalore is well connected by air, rail and road to all the major cities such as Delhi, Madras, Bombay, Calcutta and to most other important cities and towns.

There are regular train services from Madras(4 trains per day), Mysore(7 trains per day), Calcutta(weekly twice), New Delhi(1 service daily). Bangalore Airport is used for both domestic and international flights.

Shopping
Shopping is a delightful experience in Bangalore. You'll find some of the most exquisite silks here. You can also take home handicrafts in sandalwood and rose wood, available in state-owned emporia and private stores. For gold and jewellery, you can visit the quaint Jeweller's Street. Some of the favourite shopping haunts are M.G.Road, Brigade Road, Residency Road and Commercial Street. Bargain hunters tend to favour K.G.Road, Malleswaram and Shivajinagar. The main shopping areas of Bangalore are:

  • Brigade Road
  • Commercial Street
  • M.G. Road
  • Residency Road

Some of the popular Shopping Centres at Bangalore are:

  • M.G. Road: Public Utility Building, Shrungar Shopping Centre, Bombay Store
  • J.C. Road: Unity Building
  • Residency Road: Pinto Towers and lots of furniture shops
  • Brigade Road: Curzon Complex, St.Patricks Complex,Mota Chambers & 5th Avenue.
  • Infantry Road: Safia Plaza and Copper Arch
  • St. Mark's Road: Sophia's Choice
  • Shoppers Stop
  • Lifestyle (near Football stadium)

Weather

If you visit very old houses in Bangalore you will not find a hook for the fan. The weather was so good in Bangalore even in 1970s. Compared to other cities even today Bangalore has excellent weather but the temperature seems to be rising year by year. Highest temperature recorded are as follows,
May 22, 1931...38.9 degree Celsius (highest)
2000...37.7 degree Celsius
2001...35.3 degree Celsius
2002...36.5 degree Celsius
2003...37.6 degree Celsius
2004...34.6 degree Celsius
2005...37.4 degree Celsius
2006...37.0 degree Celsius
2007...35.8 degree ಸೆಲ್ಸಿಉಸ್
2008...35.4 degree Celsius
Raichur recorded the highest temperature in Karnataka with a temperature of 45.6 degree Celsius on May 23, 1928.
The average maximum temperature of North interior Karnataka is 37.9 degree Celsius, coastal Karnataka is 34.5 degree Celsius and Western Ghats is 27.5 degree Celsius.

Tourist Information

If you need any assistance with booking in any hotel in Karnataka or India in general click here

  • Department of Tourism. 1st Floor,'F' Block,Cauvery Bhavan,K.G.Rd. Tel: +91-80-2215489

Tourism Information Counter
Bangalore Airport [^]: +91-80-5268012.
Railway Station: +91-80-2870068
Govt. of India Tourist Office: KSFC Building,48,Church Street. Tel: +91-80-558517.

Conducted Tours
Karnataka State Tourism Development Corporation organizes a half-day Bangalore Sightseeing Tour. For details please call the KSTDC Head Office-Tel: +91-80-2212901/2212902/2275883/2275869. Fax: +91-80-2238016

ಭಾರತದ 11ನೆ ಪ್ರೆಸಿಡೆಂಟ್.......


India's 11th President, A.P.J. Abdul Kalam assumed office on July 25, 2002. He was born on 15th October 1931 at Rameswaram in Tamil Nadu. Dr. Kalam has been often referred to as the "Missile Man of India" and was the Project Director of India's first indigenous Satellite Launch Vehicle (SLV-III). Career. He graduated in aeronautical engineering from the Madras Institute of Technology in 1958 and joined the Defence Research and Development Organisation (DRDO). In 1962, Kalam joined the Indian Space Research Organisation (ISRO). In 1982, he rejoined DRDO as the Chief Executive of Integrated Guided Missile Development Programme (IGMDP). Dr. Kalam is credited with the development and operationalisation of India's Agni and Prithvi missiles. He worked as the Scientific Adviser to the Defence Minister and Secretary, Department of Defence Research & Development from 1992 to 1999. During this period , the Pokhran-II nuclear tests were conducted. Dr. Kalam held the office of the Principal Scientific Advisor to the Government of India from November 1999 to November 2001.

Dr. Kalam took up teaching at Anna University, Chennai from November 2001. He is a prolific author. His books , "Wings of Fire", "India 2020 - A Vision for the New Millennium", "My journey" and "Ignited Minds - Unleashing the power within India" have become bestsellers. He is a favourite with children all over the country and has met children all over the country and has encouraged them with his learned talks.

Dr. Kalam has received a host of awards both in India and abroad. He was awarded the Padma Bhushan in 1981, Padma Vibhushan 1990 and the Bharat Ratna in 1997. He is of the view that we should work wholeheartedly to make India a developed nation by 2020.Besides being a bachelor, Kalam is a strict disciplarinian, a complete vegetarian and teetotaler. Among the many firsts to his credit, he became India's first President to undertake an undersea journey when he boarded the INS Sindhurakshak, a submarine, from Visakhapatnam. He also became the first president to undertake a sortie in an fighter aircraft, a Sukhoi-30 MKI. Dr.Abdul Kalam's term expires this year.

History of computer..........

A computer is a machine that manipulates data according to a set of instructions.

Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". The embedded computers found in many devices from MP3 players to fighter aircraft and from toysindustrial robots are however the most numerous. to

The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a mobile phone to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.

History of computing

The Jacquard loom, on display at the Museum of Science and Industry in Manchester, England, was one of the first programmable devices.

The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.[3]

The history of the modern computer begins with two separate technologies—automated calculation and programmability—but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150–100 BC). Hero of Alexandria[4] This is the essence of programmability. (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.

The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[5] It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour,[6][7] and five robotic musicians who played music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed to compensate for the changing lengths of day and night throughout the year.[5]

The Renaissance saw a re-invigoration of European mathematics and engineering. Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.

In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.

It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine.[8] Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.

In the late 1880s, Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."[9] To process these punched cards he invented the tabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.

During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.

Alan Turing is widely regarded to be the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine. Of his role in the modern computer, Time Magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine." [10]

The inventor of the program-controlled computer was Konrad Zuse, who built the first working computer in 1941 and later in 1955 the first computer based on magnetic storage.[11]

George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.[12]

Stored program architecture

The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future.

In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.

Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.

Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time—with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:

mov #0,sum ; set sum to 0
mov #1,num ; set num to 1
loop: add num,sum ; add num to sum
add #1,num ; add 1 to num
cmp num,#1000 ; compare num to 1000
ble loop ; if num <= 1000, go back to 'loop' halt ; end of program. stop running

Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.[16]

However, computers cannot "think" for themselves in the sense that they only solve problems in exactly the way they are programmed to. An intelligent human faced with the above addition task might soon realize that instead of actually adding up all the numbers one can simply use the equation

1+2+3+...+n = {{n(n+1)} \over 2}

and arrive at the correct answer (500,500) with little work.[17] In other words, a computer programmed to add up the numbers one by one as in the example above would do exactly that without regard to efficiency or alternative solutions.

Programs

A 1970s punched card containing one line from a FORTRAN program. The card reads: "Z(1) = Y + W(1)" and is labelled "PROJ039" for identification purposes.

In practical terms, a computer program may run from just a few instructions to many millions of instructions, as in a program for a word processor or a web browser. A typical modern computer can execute billions of instructions per second (gigahertz or GHz) and rarely make a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.

Errors in computer programs are called "bugs". Bugs may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases they may cause the program to "hang"—become unresponsive to input such as mouse clicks or keystrokes, or to completely fail or "crash". Otherwise benign bugs may sometimes may be harnessed for malicious intent by an unscrupulous user writing an "exploit"—code designed to take advantage of a bug and disrupt a program's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.[18]

In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.

While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers,[19] it is extremely tedious to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.[20]

Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[21] Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.

The task of developing large software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates specifically on this challenge.

Example

A traffic light showing red

Suppose a computer is being employed to drive a traffic light at an intersection between two streets. The computer has the following three basic instructions.

  1. ON(Streetname, Color) Turns the light on Streetname with a specified Color on.
  2. OFF(Streetname, Color) Turns the light on Streetname with a specified Color off.
  3. WAIT(Seconds) Waits a specifed number of seconds.
  4. START Starts the program
  5. REPEAT Tells the computer to repeat a specified part of the program in a loop.

Comments are marked with a // on the left margin. Comments in a computer program do not affect the operation of the program. They are not evaluated by the computer. Assume the streetnames are Broadway and Main.

START
//Let Broadway traffic go
OFF(Broadway, Red)
ON(Broadway, Green)
WAIT(60 seconds)
//Stop Broadway traffic
OFF(Broadway, Green)
ON(Broadway, Yellow)
WAIT(3 seconds)
OFF(Broadway, Yellow)
ON(Broadway, Red)
//Let Main traffic go
OFF(Main, Red)
ON(Main, Green)
WAIT(60 seconds)
//Stop Main traffic
OFF(Main, Green)
ON(Main, Yellow)
WAIT(3 seconds)
OFF(Main, Yellow)
ON(Main, Red)
//Tell computer to continuously repeat the program.
REPEAT ALL

With this set of instructions, the computer would cycle the light continually through red, green, yellow and back to red again on both streets.

However, suppose there is a simple on/off switch connected to the computer that is intended to be used to make the light flash red while some maintenance operation is being performed. The program might then instruct the computer to:

START
IF Switch == OFF then: //Normal traffic signal operation
{
//Let Broadway traffic go
OFF(Broadway, Red)
ON(Broadway, Green)
WAIT(60 seconds)
//Stop Broadway traffic
OFF(Broadway, Green)
ON(Broadway, Yellow)
WAIT(3 seconds)
OFF(Broadway, Yellow)
ON(Broadway, Red)
//Let Main traffic go
OFF(Main, Red)
ON(Main, Green)
WAIT(60 seconds)
//Stop Main traffic
OFF(Main, Green)
ON(Main, Yellow)
WAIT(3 seconds)
OFF(Main, Yellow)
ON(Main, Red)
//Tell the computer to repeat this section continuously.
REPEAT THIS SECTION
}
IF Switch == ON THEN: //Maintenance Mode
{
//Turn the red lights on and wait 1 second.
ON(Broadway, Red)
ON(Main, Red)
WAIT(1 second)
//Turn the red lights off and wait 1 second.
OFF(Broadway, Red)
OFF(Main, Red)
WAIT(1 second)
//Tell the comptuer to repeat the statements in this section.
REPEAT THIS SECTION
}

In this manner, the traffic signal will run a flash-red program when the switch is on, and will run the normal program when the switch is off. Both of these program examples show the basic layout of a computer program in a simple, familiar context of a traffic signal. Any experienced programmer can spot many software bugs in the program, for instance, not making sure that the green light is off when the switch is set to flash red. However, to remove all possible bugs would make this program much longer and more complicated, and would be confusing to nontechnical readers: the aim of this example is a simple demonstration of how computer instructions are laid out.

Function

A general purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by busses, often made of groups of wires.

Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a "1", and when off it represents a "0" (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.

The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor.

Control unit

Diagram showing how a particular MIPS architecture instruction would be decoded by the control system.

The control unit (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into a series of control signals which activate other parts of the computer.[22] Control systems in advanced computers may change the order of some instructions so as to improve performance.

A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.[23]

The control system's function is as follows—note that this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU:

  1. Read the code for the next instruction from the cell indicated by the program counter.
  2. Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
  3. Increment the program counter so it points to the next instruction.
  4. Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
  5. Provide the necessary data to an ALU or register.
  6. If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
  7. Write the result from the ALU back to a memory location or to a register or perhaps an output device.
  8. Jump back to step (1).

Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as "jumps" and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).

It is noticeable that the sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program—and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer that runs a microcode program that causes all of these events to happen.

Arithmetic/logic unit (ALU)

The ALU is capable of performing two classes of operations: arithmetic and logic.[24]

The set of arithmetic operations that a particular ALU supports may be limited to adding and subtracting or might include multiplying or dividing, trigonometry functions (sine, cosine, etc) and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers—albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other ("is 64 greater than 65?").

Logic operations involve Boolean logic: AND, OR, XOR and NOT. These can be useful both for creating complicated conditional statements and processing boolean logic.

Superscalar computers may contain multiple ALUs so that they can process several instructions at the same time.[25] Graphics processors and computers with SIMD and MIMD features often provide ALUs that can perform arithmetic on vectors and matrices.

Memory

Magnetic core memory was the computer memory of choice throughout the 1960s, until it was replaced by semiconductor memory.

A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered "address" and can store a single number. The computer can be instructed to "put the number 123 into the cell numbered 1357" or to "add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595". The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software's responsibility to give significance to what the memory sees as nothing but a series of numbers.

In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers (2^8 = 256); either from 0 to 255 or -128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two's complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory.

The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed.

Computer main memory comes in two principal varieties: random-access memory or RAM and read-only memoryBIOS that orchestrates loading the computer's operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called firmware, because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.[26] or ROM. RAM can be read and written to anytime the CPU commands it, but ROM is pre-loaded with data and software that never changes, so the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the

In more sophisticated computers there may be one or more RAM cache memories which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part.

Input/output (I/O)

Hard disk drives are common I/O devices used with computers.

I/O is the means by which a computer exchanges information with the outside world.[27] Devices that provide input or output to the computer are called peripherals.[28] On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printer. Hard disk drives, floppy disk drives and optical disc drives serve as both input and output devices. Computer networking is another form of I/O.

Often, I/O devices are complex computers in their own right with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics[citation needed]. Modern desktop computers contain many smaller computers that assist the main CPU in performing I/O.

Multitasking

While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.[29]

One means by which this is done is with a special signal called an interrupt which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running "at the same time", then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in turn.[30]

Before the era of cheap computers, the principle use for multitasking was to allow many people to share the same computer.

Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly — in direct proportion to the number of programs it is running. However, most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a "time slice" until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run at the same time without unacceptable speed loss.

Multiprocessing

Cray designed many supercomputers that used multiprocessing heavily.

Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed only in large and powerful machines such as supercomputers, mainframe computers and servers. Multiprocessor and multi-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result.

Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general purpose computers.[31] They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large scale of program organization required to successfully utilize most of the available resources at once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptographyembarrassingly parallel" tasks. applications, as well as with other so-called "

Networking and the Internet

Visualization of a portion of the routes on the Internet.

Computers have been used to coordinate information between multiple locations since the 1950s. The U.S. military's SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems like Sabre.[32]

In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. This effort was funded by ARPA (now DARPA), and the computer network that it produced was called the ARPANET.[33] The technologies that made the Arpanet possible spread and evolved.

In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. "Wireless" networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.

Hardware

The term hardware covers all of those parts of a computer that are tangible objects. Circuits, displays, power supplies, cables, keyboards, printers and mice are all hardware.

History of computing hardware
First Generation (Mechanical/Electromechanical) Calculators Antikythera mechanism, Difference engine, Norden bombsight
Programmable Devices Jacquard loom, Analytical engine, Harvard Mark I, Z3
Second Generation (Vacuum Tubes) Calculators Atanasoff–Berry Computer, IBM 604, UNIVAC 60, UNIVAC 120
Programmable Devices Colossus, ENIAC, Manchester Small-Scale Experimental Machine, EDSAC, Manchester Mark 1, Ferranti Pegasus, Ferranti Mercury, CSIRAC, EDVAC, UNIVAC I, IBM 701, IBM 702, IBM 650, Z22
Third Generation (Discrete transistors and SSI, MSI, LSI Integrated circuits) Mainframes IBM 7090, IBM 7080, IBM System/360, BUNCH
Minicomputer PDP-8, PDP-11, IBM System/32, IBM System/36
Fourth Generation (VLSI integrated circuits) Minicomputer VAX, IBM System i
4-bit microcomputer Intel 4004, Intel 4040
8-bit microcomputer Intel 8008, Intel 8080, Motorola 6800, Motorola 6809, MOS Technology 6502, Zilog Z80
16-bit microcomputer Intel 8088, Zilog Z8000, WDC 65816/65802
32-bit microcomputer Intel 80386, Pentium, Motorola 68000, ARM architecture
64-bit microcomputer[34] Alpha, MIPS, PA-RISC, PowerPC, SPARC, x86-64
Embedded computer Intel 8048, Intel 8051
Personal computer Desktop computer, Home computer, Laptop computer, Personal digital assistant (PDA), Portable computer, Tablet PC, Wearable computer
Theoretical/experimental Quantum computer, Chemical computer, DNA computing, Optical computer, Spintronics based computer
Other Hardware Topics
Peripheral deviceInput/output) ( Input Mouse, Keyboard, Joystick, Image scanner, Webcam, Graphics tablet, Microphone
Output Monitor, Printer, Loudspeaker
Both Floppy disk drive, Hard disk drive, Optical discTeleprinter drive,
Computer busses Short range RS-232, SCSI, PCI, USB
Long range (Computer networking) Ethernet, ATM, FDDI

Software

Software refers to parts of the computer which do not have a material form, such as programs, data, protocols, etc. When software is stored in hardware that cannot easily be modified (such as BIOS ROM in an IBM PC compatible), it is sometimes called "firmware" to indicate that it falls into an uncertain area somewhere between hardware and software.

Computer software
Operating system Unix and BSD UNIX System V, IBM AIX, HP-UX, Solaris (SunOS), IRIX, List of BSD operating systems
GNU/Linux List of Linux distributions, Comparison of Linux distributions
Microsoft Windows Windows 95, Windows 98, Windows NT, Windows 2000, Windows XP, Windows Vista, Windows CE
DOS 86-DOS (QDOS), PC-DOS, MS-DOS, FreeDOS
Mac OS Mac OS classic, Mac OS X
Embedded and real-time List of embedded operating systems
Experimental Amoeba, Oberon/Bluebottle, Plan 9 from Bell Labs
Library Multimedia DirectX, OpenGL, OpenAL
Programming library C standard library, Standard Template Library
Data Protocol TCP/IP, Kermit, FTP, HTTP, SMTP
File format HTML, XML, JPEG, MPEG, PNG
User interface Graphical user interface (WIMP) Microsoft Windows, GNOME, KDE, QNX Photon, CDE, GEM
Text-based user interface Command-line interface, Text user interface
Application Office suite Word processing, Desktop publishing, Presentation program, Database management system, Scheduling & Time management, Spreadsheet, Accounting software
Internet Access Browser, E-mail client, Web server, Mail transfer agent, Instant messaging
Design and manufacturing Computer-aided design, Computer-aided manufacturing, Plant management, Robotic manufacturing, Supply chain management
Graphics Raster graphics editor, Vector graphics editor, 3D modeler, Animation editor, 3D computer graphics, Video editing, Image processing
Audio Digital audio editor, Audio playback, Mixing, Audio synthesis, Computer music
Software engineering Compiler, Assembler, Interpreter, Debugger, Text editor, Integrated development environment, Software performance analysis, Revision control, Software configuration management
Educational Edutainment, Educational game, Serious game, Flight simulator
Games Strategy, Arcade, Puzzle, Simulation, First-person shooter, Platform, Massively multiplayer, Interactive fiction
Misc Artificial intelligence, Antivirus software, Malware scanner, Installer/Package management systems, File manager


Programming languages

Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques. There are thousands of different programming languages—some intended to be general purpose, others useful only for highly specialized applications.

Programming languages
Lists of programming languages Timeline of programming languages, List of programming languages by category, Generational list of programming languages, List of programming languages, Non-English-based programming languages
Commonly used Assembly languages ARM, MIPS, x86
Commonly used high-level programming languages Ada, BASIC, C, C++, C#, COBOL, Fortran, Java, Lisp, Pascal, Object Pascal
Commonly used Scripting languages Bourne script, JavaScript, Python, Ruby, PHP, Perl

Professions and organizations

As the use of computers has spread throughout society, there are an increasing number of careers involving computers.

Computer-related professions
Hardware-related Electrical engineering, Electronic engineering, Computer engineering, Telecommunications engineering, Optical engineering, Nanoengineering
Software-related Computer science, Desktop publishing, Human–computer interaction, Information technology, Computational science, Software engineering, Video game industry, Web design

The need for computers to work well together and to be able to exchange information has spawned the need for many standards organizations, clubs and societies of both a formal and informal nature.

Organizations
Standards groups ANSI, IEC, IEEE, IETF, ISO, W3C
Professional Societies ACM, ACM Special Interest Groups, IET, IFIP, BCS
Free/Open source software groups Free Software Foundation, Mozilla Foundation, Apache Software Foundation